Not asking for support, just a question.
I noticed while doing some manual installs that frequently the downloaded texture folder contains a sub-folder with the mipmap version of the texture.
However, in every case this folder is discarded and the non-mipmap version is used in the install.
I would think the mipmaps would aid in FPS, so why not use the mipmapped version of the texture?
Thanks..
manual installation is still very basic and WIP, we will rework it for 1.0 to include the latest features we use in OCI, this included a better texture identification ;)