Author Topic: Non-Pushback for AI aircraft  (Read 1266 times)

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Offline johanfrc

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Non-Pushback for AI aircraft
« on: February 10, 2008, 12:20:04 PM »
Well. I don't know how to explain this simple. But I'll try.

I can remember that the AFCAD for FS2004 has an oppertunity to get parked aircraft moved forward and turning instead of pushing back. But how it was I can't remember. Can anyone help?

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Offline Capa

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Re: Non-Pushback for AI aircraft
« Reply #1 on: February 10, 2008, 03:01:30 PM »
If I remember correctly, it was called the plumbing method. I was something to do with seperating incoming and outcoming traffic as well, there used to be a walkthrough on the old pai site, but it looks like its gone. Couldn't find anything on Google unfortunately.
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Offline cattz

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Re: Non-Pushback for AI aircraft
« Reply #2 on: February 10, 2008, 03:08:21 PM »
The best people to contact are Norman Dean at: UK2000 scenery  (he did the afcad for London City where the AC turn and face out) or Reggie Fields at:  who should also know.
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Offline HankyPanky

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Re: Non-Pushback for AI aircraft
« Reply #3 on: February 10, 2008, 04:10:22 PM »
Yes, one way is "plumbing" or also called "drive through parking", correct. Means (to say it simple  :D):

Using the AFCAD tool:
- You have one taxi network from the parking spots outbound only connected to the starting positions
- And a second, totally separated and independent taxi network, that connects the runway outlets with the parking spots inbound
- Disadvantage: As these networks are not connected to each other, aircraft will drive through each other, as ATC is seeing them no longer on the same taxi network.

A different method is to manually decompile and edit the AFD BGL, and use the SDK parameters. I've done this for MegaEDDF at release. But has also a great disadvantage: If one modifies this AFD again with the AFCAD tool, all these additional parameters are gone forever, as AFCAD has no knowledge of them.
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