Author Topic: AI Lightmaps in p3dv4  (Read 509 times)

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Offline MURILO

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AI Lightmaps in p3dv4
« on: February 06, 2019, 02:48:28 PM »
Anybody knows any soft or any easier way than one by one, to get the lightmaps or the text file into AI texture folders in p3dv4?
« Last Edit: February 07, 2019, 10:58:39 AM by MURILO »

Offline unc1rlm

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Re: AI Lightmaps in p3dv4
« Reply #1 on: February 10, 2019, 01:28:09 PM »
You could try this:
https://www.fsreborn.com/

Good Luck,
Bob M.

Offline MURILO

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Re: AI Lightmaps in p3dv4
« Reply #2 on: February 10, 2019, 06:34:48 PM »
I thank you Bob, the site looks fine, but not exactly what I need by now. Im looking for something to prevent me from having to put manually the lightmaps into thousands of texture folders for each model. There must be something more practical.

Offline Kaiii3

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Re: AI Lightmaps in p3dv4
« Reply #3 on: February 10, 2019, 06:37:31 PM »
use the default fallback and place just one in the main-texture folder of V4


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Offline unc1rlm

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Re: AI Lightmaps in p3dv4
« Reply #4 on: February 10, 2019, 07:43:22 PM »
No problems MURILO...there's alot more smarter people than me on here....think one of them already replied :)

Bestest,
Bob M.

Offline MURILO

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Re: AI Lightmaps in p3dv4
« Reply #5 on: February 10, 2019, 08:01:43 PM »
Well, that's not a matter of smartness, but of experience with p3dv4.

Offline MURILO

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Re: AI Lightmaps in p3dv4
« Reply #6 on: February 10, 2019, 08:05:44 PM »
Well, Kaii3, as far as I've learnt, unlikely the former versions it doesn't work in p3dv4, and the lightmaps, or even a reference text file should be in each individual texture folder.
« Last Edit: February 10, 2019, 08:09:37 PM by MURILO »

Offline johanfrc

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Re: AI Lightmaps in p3dv4
« Reply #7 on: February 10, 2019, 08:18:07 PM »
It does work in P3Dv4 too. My AI planes are using the fallback texture folder. But the problem is that the fallback textures is often not 100% correct regarding blocked windows and so on. And therefore many of the older models (except FAIB and some FSPX models) requires you to have a special lightmap in each texture-folder that is custom made to this plane and it's window configuration.

Thankfully most repaints today (except for FAIB and some FSPX models) includes a lightmap. Most of them are made for FSX and earlier version of P3D, but the newest often also include lightmaps made exclusively for v4, because of the LUA scripts that have been added to converted models.
Regards

Johan Clausen

Offline MURILO

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Re: AI Lightmaps in p3dv4
« Reply #8 on: February 10, 2019, 08:21:56 PM »
Alright, I understand and I'm getting ready to try it this way. Thank you all for the responses.