Hey Guys,
some of you might have saw on our new Homepage that we are working on something new! If not here ist the link: https://www.alpha-india.net/2018/11/13/aig-ai-manager-one-click-installer/
If you have any comment or question feel free to post ;)
team
sounds interesting ... though given I swapped from WOAI to AIFP given the later's "flexibility" to limit traffic files to regions flown, to mix payware & freeware liveries models, and to check aircraft.cfg during install.
whichever, i'm sure it will be of benefit to "those who might otherwise use commercial AI engines" particularly if it is updated as often as AIFP can be.
cheers
john
Quote from: vadriver on November 16, 2018, 09:46:03 PM
team
sounds interesting . though given I swapped from WOAI to AIFP given the later's "flexibility" to limit traffic files to regions flown, to mix payware & freeware liveries models, and to check aircraft.cfg during install.
whichever, i'm sure it will be of benefit to "those who might otherwise use commercial AI engines" particularly if it is updated as often as AIFP can be.
cheers
john
I hope I have understand you correct:
AIGAIM - OCI will give you following features:
- Select the FPs you want, so you can select fps for the region you want
- You can chose between payware and freeware models during installation, if the repaint is online for both models
- AIGAIM-OCI will be installed into a separate Addon, therefore it is not recommended to change anything inside this folder, manual editing of .cfg included
- AIFP is a compiler that features stuff to download and install things. AIGAIM OCI has direct access to all AIG flightplans and will do all this stuff with one single command by the user. Sou you are much faster then using AIFP.
- AGAIM-OCI will you inform as soon as a local flightplan on your system is outdated and a new season fp is online by AIG, one click later you will have all new paints/models/the new BGL on your system and the old BGL removed, incl. not used fltsim entries
Stupid question, but since i have over several Gbs of AI planes, both freeware and payware, can a program use the data that is already on disk?
What about potential customisation of default options set in your tool? I mean for example that I use 3-digits code to name my texture folders rather than using "default" names provided by painters, as well as I usually rename different lines in fltsim.cfg to make all them "standard" and avoid all these Airbus 320, Airbus A320, A320-200 (i.e. different names of the model in a single folder) etc in the system.
Quote from: johnny19 on November 17, 2018, 01:23:46 PM
Stupid question, but since i have over several Gbs of AI planes, both freeware and payware, can a program use the data that is already on disk?
no, it will use its own files, but if you install a new flightplan with OCI, you can (or the tool will do it for you) remove the old BGL and fltsim-entries/texture folder.
Quote from: alpet on November 17, 2018, 01:27:44 PM
What about potential customisation of default options set in your tool? I mean for example that I use 3-digits code to name my texture folders rather than using "default" names provided by painters, as well as I usually rename different lines in fltsim.cfg to make all them "standard" and avoid all these Airbus 320, Airbus A320, A320-200 (i.e. different names of the model in a single folder) etc in the system.
the tool will not do anything to your own local AI Setup. It will create a own "AI environment" with SimObjects/BGLs/etc.
Personally I see this program as a substitute or replacement for WOAI. But the main difference is that OCI will update your flightplans and repaints, which WOAI couldn't.
If you want total control over your AI, then just use AIFP. The plans will still be fully functional with AIFP, so nothing is lost, just because OCI comes around. You can still do as you have done until now, and leave OCI.
Quote from: johanfrc on November 17, 2018, 01:50:19 PM
Personally I see this program as a substitute or replacement for WOAI. But the main difference is that OCI will update your flightplans and repaints, which WOAI couldn't.
If you want total control over your AI, then just use AIFP. The plans will still be fully functional with AIFP, so nothing is lost, just because OCI comes around. You can still do as you have done until now, and leave OCI.
that's correct. OCI will feature some more functionality, since we are in our own environment - We will explain that some point later
To give a little example:
- OCI is able to deal with the payware models by FSP as well as with the converted freeware models
- OCI installs automatically the texture along with the correct lightmap for converted models (if available)
- OCI automatically converts models like the AIM CR2 or ERJ series incl dynamic lights
- OCI creates it's own fltsim entries 95% independ from the the one in the repaint
- OCI uses a clean structur for model and texture folders
- OCI has a bulk installation feature allowing to install multiple flightplans at once
Quote from: sharklet_a319 on November 17, 2018, 02:28:33 PM
- OCI automaticlly converts models like the AIM CR2 or ERJ series incl dynamic lights
That's a feature I would be interested in. :)
here some parts of the log file of the latest test run:
Log Entry : 16:31:17 Samstag, 17. November 2018
:
:Start Bulk OCI
-------------------------------
Added: Aeromexico
Added: Aeromar
Added: Aeroflot
Added: AeromexicoConnect
Added: AigleAzur
Added: AirAlgerie
Added: AirArabiaEgypt
Added: AirAstana
Added: AirAustral
Added: AirBurkina
Added: AirCairo
Added: AirChina
Added: AirChinaCargo
Added: AircompanyArmenia
Added: AirCorsica
Added: AirDo
Added: AirDolomiti
Log Entry : 16:51:50 Samstag, 17. November 2018
:
:Installed new Plan: Air Dolomiti 2018 Summer
-------------------------------
In this 20 Minutes OCI has downloaded all needed models/aircraft.cfg/.air files and all needed Repaints and installed them.
This sounds good.
1. Will it delete unused cfg entries and unused textures when it updates flightplans?
2. How will it handle flightplans where either models or textures currently unavailable - the ones that show up in red in AIFP?
3. As it is for P3Dv4, there will be no DXT3 textures installed that later have to be manually converted?
DXT3 will work fine in P3Dv4. It's just because we are getting used to see DXT1 or DXT5 files only. But that doesn't mean DXT3 won't work.
But that could be a nice addition to get some sort of converter that converts a paint from i.e. 32-bit or DXT3 BMP to DXT5 DDS.
Quote from: Jhambly on November 18, 2018, 05:08:46 PM
1. Will it delete unused cfg entries and unused textures when it updates flightplans?
Yes it will
Quote from: Jhambly on November 18, 2018, 05:08:46 PM
2. How will it handle flightplans where either models or textures currently unavailable - the ones that show up in red in AIFP?
You will not have a unassigned AC-Title after an OCI installation. How we do that, will be announced later.
Quote from: johanfrc on November 18, 2018, 05:21:06 PM
But that could be a nice addition to get some sort of converter that converts a paint from i.e. 32-bit or DXT3 BMP to DXT5 DDS.
We thought about that, and are currently awaiting a response from Lookhead Martin
Short Dev-Update:
There are still some bugs left, but we are getting there :stirpot: The OCI-Process itself is working without any major error. The errors we had during out last tests were caused by fault repaint and model archives. Right now we are at a point to decide if we want to include one more features to the 0.8 release or if we will bring itlater:
- Conversion of all texture files to DDS DXT5 during installtion
What about to use mipped textures as well?
Quote from: alpet on November 21, 2018, 09:03:06 PM
What about to use mipped textures as well?
for sure :)
we already work with a prefered texture method picking dds DXT5 mipped textures, if available
Good news indee! But what about the conversion option then? Should we expect that textures will be converted into mipped DDS DXT5?
When we implement the conversion of texture, we will transform them to dds, DXT5 mipped :)
But as Kai said: currently we have some bugs to fix, which has priority at the moment.
With the new one click installer, what about handling alternate ICAOs? I have at least one modified airport that has an alternate ICAO that matches the real world ICAO that was changed and is different to the ICAO in stock P3D. AIFP can be set to identify these and "redirect" traffic to the substitute ICAO.
John
Quote from: Jhambly on November 24, 2018, 09:48:36 PM
With the new one click installer, what about handling alternate ICAOs? I have at least one modified airport that has an alternate ICAO that matches the real world ICAO that was changed and is different to the ICAO in stock P3D. AIFP can be set to identify these and "redirect" traffic to the substitute ICAO.
John
AIM (OCI) automatically checks if the actual ICAO is available on your system and sets the airport code to match with your set up (actual ICAO or FSX default)
We have added the DDS DXT5 MIPs conversion to AIGAIM-OCI. If the texture file is not DDS DXT5 Mip AIGAIM-OCI will (if you have ImageTool.exe) convert the texture files to DDS DXT5 Mips.
Today we have extendet our internal tests to more users and have improved the some parts of the code, including the installation time of some flightplans. :stirpot:
For textures without Alpha DXT1 DDS is still the best option. At least to my knowledge. For textures with Alpha DXT5 DDS.
Quote from: KampfHase on November 27, 2018, 09:03:12 PM
For textures without Alpha DXT1 DDS is still the best option. At least to my knowledge. For textures with Alpha DXT5 DDS.
Thanks for the input, we have implementet it :)
This sounds very very exciting.
I'm sure your fine but, if you need an extra tester, i wouldn't mind helping out.
Cheers!
Hi Guys,
Firstly - Fantastic idea and very much appreciated! I miss WOAI immensely and have been stuck using UTLive since I feel for the 'early release' hype. I was wondering if you might be able to provide some insight into a couple of things?
- Presuming I start with a fresh install of P3DV4 (no 3rd party AI), is it safe to assume that any AI downloaded/installed by your OCI will be verified as a P3D Compliant model?
- Is there any method possible to alter or restrict AI from particular airports? For example, if I regularly fly into Gatwick and decide I want to disable all the AI that lands/takes off at Heathrow (because it adds significantly to the CPU workload) is that possible? It's something UT2 used to do (and UTLive says it can but there's a bug there). I realise it's possible to edit traditional FlightPlan files but it might be beyond the scope of your OCI
- As another users noted (and you've confirmed) we can use payware AI traffic. For those of us with several GBs of existing AI Traffic, will we need to cusomise our Titles or .CFGs in anyway to have them recognised by the OCI?
- Out of interest, how many AIG FP's (with complete AI models/textures) are out there at the moment? Its hard to tell.
Oh, and of course...WHEN WILL IT BE READY?!?!?! ;D ;D
Thanks heaps
Quote from: Tino on November 30, 2018, 10:57:00 PM
I'm sure your fine but, if you need an extra tester, i wouldn't mind helping out.
you all can test the tool after release ^^
Quote from: Airbumps on November 30, 2018, 11:37:15 PM
- Is there any method possible to alter or restrict AI from particular airports? For example, if I regularly fly into Gatwick and decide I want to disable all the AI that lands/takes off at Heathrow (because it adds significantly to the CPU workload) is that possible? It's something UT2 used to do (and UTLive says it can but there's a bug there). I realise it's possible to edit traditional FlightPlan files but it might be beyond the scope of your OCI
this would mean a significant change of the BGLs, so far AIM is noct able to performe such a thing.
Quote from: Airbumps on November 30, 2018, 11:37:15 PM
- Presuming I start with a fresh install of P3DV4 (no 3rd party AI), is it safe to assume that any AI downloaded/installed by your OCI will be verified as a P3D Compliant model?
All Models will be v4 caombatible, if there is a model that is currently not for v4 the model will be installed and later updatet.
Quote from: Airbumps on November 30, 2018, 11:37:15 PM
- As another users noted (and you've confirmed) we can use payware AI traffic. For those of us with several GBs of existing AI Traffic, will we need to cusomise our Titles or .CFGs in anyway to have them recognised by the OCI?
OCI will be installed as a seperate Addon, all models will be installed from scratch there.
Quote from: Airbumps on November 30, 2018, 11:37:15 PM
- Out of interest, how many AIG FP's (with complete AI models/textures) are out there at the moment? Its hard to tell.
For Summer 2018 we had around 250 FP, all OCI ready
Quote from: Airbumps on November 30, 2018, 11:37:15 PM
Oh, and of course...WHEN WILL IT BE READY?!?!?! ;D ;D
Wait and see :stirpot: :stirpot: ::happy::
Quote from: sharklet_a319 on November 21, 2018, 09:57:56 PM
When we implement the conversion of texture, we will transform them to dds, DXT5 mipped :)
But as Kai said: currently we have some bugs to fix, which has priority at the moment.
Will there be an option for no mips for those of us that don't like them?
Hi Kaiii,
I don't usually ask questions like this, and I've seen your reply a couple of posts up, but can you give any pointers as to how far away from a release you are? I'm not trying to be pushy, but I just installed P3D4.4 a couple of nights ago and am wondering if I should go through the effort of putting my ai back in (I want to use the xml method this time) or if I would be better to wait for the AIG AI manager.
Thanks in advance
Jack
The release depends on the betatest. Right now we are testing it quite intensely, and have found some bugs and also got some new features added.
Thanks Johan,
looking forward to this. What with this and the Matrix installer from MAIW, life will become much easier ::thumbsup::
Thanks
Jack
As JC said we are running our interal tests now and have added some more features (you will kike them ;)) We will not announce any release date. The release will depends on 2 conditions:
1) All bugs are fixed - meaning all airlines of Su 2018 will be installed without any bug on any test-system
2) The developers have some spare time on the days after the release to provide support
A follow-up question if I may - will the OCI also handle plans made by forum members here? Sorry if this is a silly question, but I am wondering if I should use the xml method for these plans?
Thanks
Jack
Quote from: Holy Cheese on December 05, 2018, 02:01:29 PM
A follow-up question if I may - will the OCI also handle plans made by forum members here? Sorry if this is a silly question, but I am wondering if I should use the xml method for these plans?
Thanks
Jack
OCI will be at the beginning AIG exclusiv, since it rquiers a special way of handling the configuration file (AIG.xml). This file should only be generated by a special tool which is AIG internal
Hi Guys,
Is there a version of AIG AI Manager that works with FSX? If so, where can I find it, as your download files seem to be very cunningly hidden. I have a ton of ageing WOAI files and would love to find something that could update those without major upheavals. Is such a thing possible?
No. It's P3Dv4 only.