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Traffic Controller - BETA 0.8.4.3

Started by Kaiii3, August 09, 2020, 06:59:58 PM

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Kaiii3

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    Changelog: ( F - Feature  |  C - Change  |  B - Bugfix  |  I - Improvement )

    0.8.4.3
    • [ B ] Fixed Bug causing Nav-/Logo Lights to not be enabled with GroundOps disabled
    • [ B ] Fixed Bug causing GroundOps vehicles to not spawn at all airports

    0.8.4.2
    • [ F ] Added Light-Support for sleeping airplanes
    • [ F ] Added MSFS2024 detection (not tested!)
    • [ I ] Improved Service Vehicles in GroundOps

    [i]0.8.3.7[/i]
    [list]
    [li][ B ] Bug fixes and stability improvements[/li]
    [/list]

    [i]0.8.3.6[/i]
    [list]
    [li][ I ] Improved DynFP Generator[/li]
    [li][ C ] Removed FSX and FSX:SE from Dropdown selection on startup[/li]
    [li][ B ] Fixed bug calculating some stuff on systems with "," as decimal seperator [/li]
    [/list]

    [i]0.8.3.4[/i]
    [list]
    [li][ C ]Added logos back to the timetable view[/li]
    [li][ B ] Fixed an issue with DynFP files not loading[/li]
    [/list]

    [i]0.8.3.3[/i]
    [list]
    [li][ I ]Updated to latest DynFP format[/li]
    [li][ B ] Several smaller bug fixes[/li]
    [/list]

    [i]0.8.3.1[/i]
    [list]
    [li][ F ] Added Ramp-Agent and Ramp Workers (MSFS only)[/li]
    [li][ F ] Added Pilot Preflight Walkaround (MSFS only - Model is a RampWorker, since there is no working Pilot-Model)[/li]
    [li][ I ] Improved Traffic Limiter and added it to the Status-Page[/li]
    [li][ I ] Improved performance and stability[/li]
    [li][ B ] Fixed CTDs caused by faulty airport data[/li]
    [/list]

    [i]0.8.1.0[/i]
    [list]
    [li][ F ] Added DynGA support[/li]
    [li][ F ] Added Interactive Point logic for cargo doors[/li]
    [li][ F ] Added Live Weather Support in MSFS[/li]
    [li][ F ] Added function to override default MSFS Enroute Airspeed[/li]
    [li][ I ] Reworked Map Layout[/li]
    [li][ I ] Improved turnaround logic; Added multiple bus-services for bigger airplanes[/li]
    [li][ I ] Improved calculation for ground service vehicles when using reduced parking spot sizes[/li]
    [li][ B ] Fixed issue with offset of vehicles at some airports[/li]
    [/list]


    [i]0.7.5.2[/i]
    [list]
    [li][ I ] Improved CargoLoader logic in MSFS[/li]
    [/list]

    [i]0.7.5.1[/i]
    [list]
    [li][ B ] Fixed issues with strange airplane movement in P3D[/li]
    [/list]

    [i]0.7.5.0[/i]
    [list]
    [li][ F ] Added new Interactive Point logic (MSFS only)[/li]
    [li][ B ] Fixed issue with offset of vehicles at some airports[/li]
    [/list]

    [i]0.7.4.0[/i]
    [list]
    [li][ B ] Fixed issues with P3Dv6[/li]
    [li][ B ] Fixed several smaller bugs[/li]
    [/list]

    [i]0.7.3.6[/i]
    [list][li][ B ] Fixed non spawning enroute traffic with "," as decimal setting[/li][/list]

    [i]0.7.3.5[/i]
    [list][li][ B ] Fixed a CTD at airports without vehicle-path network[/li][/list]

    [i]0.7.3.4[/i]
    [list][li][ F ] Added new Ground Service Vehicles[/li]
    [li][ F ] Added SID support for departing AI traffic (MSFS only)[/li]
    [li][ F ] Added support for new AIGFPv2 file format (currently not used within AIGTC)[/li]
    [li][ I ] Improved Traffic Limiter[/li]
    [li][ I ] Improved spawn logic for Ground Vehicles (they will now spawn at parked airplanes now as well)[/li]
    [li][ C ] Adjusted workarounds for AI fixes in MSFS SU13 (MSFS only)[/li]
    [li][ C ] Service times of Ground Services are depening on the airplane size[/li]
    [li][ B ] Stability updates[/li][/list]

    Known issues:
    - ICAO in Traffic Limiter needs to be written in capital letters for now

    [i]0.7.2.0[/i]
    [list]
    [li][ I ] Improved Stability[/li]
    [/list]

    [i]0.7.1.0[/i]
    [list]
    [li][ F ] Added new Ground Services for MSFS (CrewBus, Supervisor, CargoLoader)[/li]
    [li][ I ] Improved User Interface[/li]
    [li][ C ] Made changes required for MSFS SU12[/li]
    [li][ C ] Several Bug fiuxes for MSFS and P3D[/li]
    [/list]


    [i]0.6.1.2[/i]
    [list]
    [li][ B ] Fixes issues with non spawning Airplanes in P3D[/li]
    [/list]

    [i]0.6.1.1[/i]
    [list]
    [li][ B ] Fixes issues with non departing Airplanes in P3D[/li]
    [/list]

    [i]0.6.1.0[/i]
    [list]
    [li][ F ] Added auto-detection for OCI directory[/li]
    [li][ I ] Improved logic for ground airport vehicles[/li]
    [li][ C ] Changes to the UI for future updates[/li]
    [/list]

    [i]0.6.0.23[/i]
    [list]
    [li][ I ] Improved logic for sending out catering trucks[/li]
    [li][ B ] Fixed issue for Win11 users when selecting the OCI directory[/li]
    [/list]

    [i]0.6.0.22[/i]
    [list]
    [li][ F ] Added first version of Workaround for STAR Altitude Issue (since SU11)[/li]
    [/list]

    [i]0.6.0.21[/i]
    [list]
    [li][ B ] Fixed an issue when using "," as decimal separator[/li]
    [/list]

    [i]0.6.0.20[/i]
    [list]
    [li][ F ] Added new UI[/li]
    [li][ F ] Added new Airport Services[/li]
    [/list]

    [i]0.5.1.6[/i]
    [list]
    [li][ F ] Added backend support for new AIGFP waypoint-operation (Air2Air-Refueling)[/li]
    [li][B] Fixed P3D SimConnect issue[/lli][/li]
    [/list]

    [i]0.5.1.5[/i]
    [list]
    [li][ I ] Improved workaround for spawning altitude bug (MSFS only)[/li]
    [/list]

    [i]0.5.1.4[/i]
    [list]
    [li][ F ] Added first version of a workaround for spawning altitude bug (MSFS only)[/li]
    [/list]

    [i]0.5.1.3[/i]
    [list]
    [li][ B ] Fixed autostart issue for P3D users[/li]
    [/list]

    [i]0.5.1.2[/i]
    [list]
    [li][ C ] Changed to SU10 SimConnect[/li]
    [/list]

    [i]0.5.1.1[/i]
    [list]
    [li][ I ] Improved MSFS detection method[/li]
    [/list]

    [i]0.5.1.0[/i]
    [list]
    [li][ F ] Added new Workarounds for MSFS AI Traffic (SU9 compatibility)[/li]
    [li][ I ] Improved stability[/li]
    [/list]

    [i]0.5.0.29[/i]
    [list]
    [li][ I ] Improved auto-updater[/li]
    [/list]

    [i]0.5.0.28[/i]
    [list]
    [li][ C ] Shifted to new AWS server[/li]
    [/list]

    [i]0.5.0.27[/i]
    [list]
    [li][ C ] Shifted to backup server[/li]
    [li][ R ] Removed online AI fix (MSFS only)[/li]
    [/list]

    [i]0.5.0.24[/i]
    [list]
    [li][ F ] Added Network support (see Manual)[/li]
    [li][ I ] Improved WCF Service (stability and added new data)[/li]
    [li][ I ] Improved detection of MSFS Version on some systems[/li]
    [/list]

    [i]0.5.0.21[/i]
    [list]
    [li][ F ] Added Go-Around Workaround for AIGTC based AI[/li]
    [li][ I ] Improved performance and stability[/li]
    [/list]

    [i]0.5.0.19[/i]
    [list]
    [li][ I ] Improved AI Helicopter handling in P3D[/li]
    [li][ I ] Improved performance[/li]
    [/list]

    [i]0.5.0.4[/i]
    [list]
    [li][ F ] Added MSFS support[/li]
    [/list]

    [i]0.4.1.1[/i]
    [list]
    [li][ I ] Improved loading times[/li]
    [li][ B ] Fixed WCF function for removing an AIGFP SimObject[/li]
    [/list]

    [i]0.4.1.0[/i]
    [list]
    [li][ F ] Added delay management for AIGFP based traffic[/li]
    [li][ F ] Added spotter mode[/li]
    [li][ F ] Added ground traffic for airports (vehicles)[/li]
    [li][ C ] Added new UI[/li]
    [li][ I ] Improved WCF integration[/li]
    [li][ B ] Overall bug fixes[/li]
    [/list]

    [i]0.3.3.11[/i]
    [list]
    [li][ B ] Fixed Missing traffic injection[/li]
    [/list]

    [i]0.3.3.10[/i]
    [list]
    [li][ B ] Fixed OOM on startup[/li]
    [/list]

    [i]0.3.3.9[/i]
    [list]
    [li][ F ] Added support for water drops[/li]
    [li][ F ] Added support for air drops[/li]
    [li][ B ] General fixes in the backend core files (AIGCommon)[/li]
    [/list]

    [i]0.3.3.8[/i]
    [list]
    [li][ B ] Fixed error in Sector-Crossing[/li]
    [/list]

    [i]0.3.3.7[/i]
    [list]
    [li][ I ] Improved spawing calculations for airplanes. this will result in less failed creations[/li]
    [li][ I ] Improved spawing calculations for helicopters. Helicopters can now spawn inflight [/li]
    [li][ B ] Fixed Sim CTD in EGCC on Friday 13:00 local[/li]
    [li][ B ] Fixed Sim CTD in Burbank on Sunday 16:00 local[/li]
    [/list]

    [i]0.3.3.6[/i]
    [list]
    [li][ I ] Reduced RAM usage[/li]
    [/list]

    [i]0.3.3.5[/i]
    [list]
    [li][ I ] Improved spawning logic[/li]
    [/list]

    [i]0.3.3.4[/i]
    [list]
    [li][ F ] Saved last Window position, incl. minimized/maximized for next startup (only main window)[/li]
    [li][ B ] Fixed CTD when clicking "-"/"+" when no observer was created.[/li]
    [li][ B ] Fixed spawning error, when chaning location in Sim to a location outside the current reality bubble[/li]
    [/list]

    [i]0.3.3.3[/i]
    [list]
    [li][ B ] Fixed build error[/li]
    [/list]

    [i]0.3.3.2[/i]
    [list]
    [li][ I ] Reduced calls to SimConnect-Interface[/li]
    [/list]

    [i]0.3.3.1[/i]
    [list]
    [li][ B ] Fixed spawn Exception[/li]
    [/list]

    [i]0.3.3.0[/i]
    [list]
    [li][ I ] Adjusted AIGTCs AI Grid for AIGFP to the FS Grid-System -> less RAM usage[/li]
    [li][ I ] Reworked Helicopter AI System for future flightplans[/li]
    [li][ B ] Fixed cause for a possible CTD while running AIGTC[/li]
    [/list]

    [i]0.3.2.1[/i]
    [list]
    [li][ F ] Autoclose on disconnect[/li]
    [li][ B ] Bug fixed that was found in latest AIM that could cause CTD on startup[/li]
    [/list]

    [i]0.3.2.0[/i]
    [list]
    [li][ F ]Added autostart in combination with Prepar3D (Addon will be added after you started AIGTC for the first time)[/li]
    [li][ F ]Addded autoconnect[/li]
    [li][ F ]Enabled autoinjection of AIGTC[/li]
    [li][ B ]Bugfixes[/li]
    [/list]

    [i]0.3.1.3[/i]
    [list]
    [li][ I ]Improved AI Spawning in flight[/li]
    [li][ I ]Improved UI[/li]
    [li][ B ]Smaller Bug fixes for CTDs[/li]
    [/list]

    [i]0.3.1.2[/i]
    [list]
    [li][ I ]Added new Logger[/li]
    [li][ I ]Improved AI Heli Spawning[/li]
    [/list]

    [i]0.3.1.1[/i]
    [list]
    [li][ B ]Fixed CTD when clicking +/- when no observation mode is active[/li]
    [/list]

    [i]0.3.1.0[/i]
    [list]
    [li][ F ] Basic Live-Map[/li]
    [li][ F ] AIGFP Traffic injection[/li]
    [li][ F ] AI Helicopter support[/li]
    [li][ F ] Dynamic Fuel[/li]
    [li][ F ] Exit handling[/li]
    [li][ F ] Flaps on Taxiout[/li]
    [/list]
    [/list]

    Kaiii3

    AIGTech has released the first buplic beta for AIG Traffic Controller (0.3.1) This version contains the first set of basic features and will be updated n a regular basis as we did already with AIGAIM during the Versions 0.8 and 0.9.

    The main features currently are:

    0.3.1.0

    • [ F ] Basic Live-Map
    • [ F ] AIGFP Traffic injection
    • [ F ] AI Helicopter support
    • [ F ] Dynamic Fuel
    • [ F ] Exit handling
    • [ F ] Flaps on Taxiout

    Kaiii3

    #2
    Version 0.3.1.1 is online

    0.3.1.1

    • [ B ]Fixed CTD when clicking +/- when no observation mode is active

    Kaiii3

    Version 0.3.1.2 is online

    0.3.1.2

    • [ I ]Added new Logger
    • [ I ]Improved AI Heli Spawning

    Kaiii3

    Version 0.3.1.3 is online

    0.3.1.3

    • [ I ]Improved AI Spawning in flight
    • [ I ]Improved UI
    • [ B ] Smaller Bug fixes for CTDs

    Kaiii3

    Version 0.3.2.0 is online

    0.3.2.0

    • [ F ]Added autostart in combination with Prepar3D (Addon will be added after you started AIGTC for the first time)
    • [ F ]Addded autoconnect
    • [ F ]Enabled autoinjection of AIGTC
    • [ B ]Bugfixes

    Kaiii3

    #6
    Version 0.3.2.1 is online

    0.3.2.1

    • [ F ] Autoclose on disconnect
    • [ B ] Bug fixed that was found in latest AIM that could cause CTD on startup

    Kaiii3

    Version 0.3.3.0 is online

    0.3.3.0[/li]

    • [ I ] Adjusted AIGTCs AI Grid for AIGFP to the FS Grid-System -> less RAM usage
    • [ I ] Reworked Helicopter AI System for future flightplans
    • [ B ] Fixed cause for a possible CTD while running AIGTC

    Kaiii3

    Version 0.3.3.1 is online

    0.3.3.1

    • [ B ] Fixed spawn Exception

    Kaiii3

    Version 0.3.3.2 is online

    0.3.3.2

    • [ I ] Reduced calls to SimConnect-Interface

    Kaiii3

    Version 0.3.3.3 is online

    0.3.3.3

    • [ B ] Fixed build error

    in case AIGTC does not update automatically, perform a manual update by downlaoding the ZIP file and replace all old files

    Kaiii3

    Version 0.3.3.4 is online

    0.3.3.4

    • [ F ] Saved last Window position, incl. minimized/maximized for next startup (only main window)
    • [ B ] Fixed CTD when clicking "-"/"+" when no observer was created.
    • [ B ] Fixed spawning error, when chaning location in Sim to a location outside the current reality bubble

    in case AIGTC does not update automatically, perform a manual update by downlaoding the ZIP file and replace all old files

    Kaiii3

    Version 0.3.3.5 is online

    0.3.3.5

    • [ I ] Improved spawning logic

    Kaiii3

    Version 0.3.3.6 is online

    0.3.3.6

    • [ I ] Reduced RAM usage

    Kaiii3

    Version 0.3.3.7 is online

    0.3.3.7

    • [ I ] Improved spawing calculations for airplanes. this will result in less failed creations
    • [ I ] Improved spawing calculations for helicopters. Helicopters can now spawn inflight
    • [ B ] Fixed Sim CTD in EGCC on Friday 13:00 local
    • [ B ] Fixed Sim CTD in Burbank on Sunday 16:00 local