News:

User of AIM and MSFS2020:

If AIM 1.3 does not detect your OCI-Package, do the following:
1) Check the the directory is name "aig-aitraffic-oci" (remove the "-beta" if needed)
1.1) If you have a link in the community directory rename that as well und update the link as well!
2) Check the manifest.json file, the title must be "AIGAIM AI Traffic". (Remove the "(beta) if needed)

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Traffic Controller - BETA 0.9.2.0

Started by Kaiii3, August 09, 2020, 06:59:58 PM

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Kaiii3

    Download: here

    If you are experiencing any issues please visit our product support board



    Changelog: ( F - Feature  |  C - Change  |  B - Bugfix  |  I - Improvement )

    0.9.2.3
    • [ C ] Smaller changes to the backend for upcomming AIM changes

    0.9.2.0
    • [ B ] Fixed OOM in MSFS2020

    0.9.1.0
    • [ F ] Added MSFS 2024 Support
    • [ F ] Added FSHud Support

    [i]0.8.4.5[/i]
    [list]
    [li][ I ] Stability improvements[/li]
    [/list]

    [i]0.8.4.3[/i]
    [list]
    [li][ B ] Fixed Bug causing Nav-/Logo Lights to not be enabled with GroundOps disabled[/li]
    [li][ B ] Fixed Bug causing GroundOps vehicles to not spawn at all airports[/li]
    [/list]

    [i]0.8.4.2[/i]
    [list]
    [li][ F ] Added Light-Support for sleeping airplanes[/li]
    [li][ F ] Added MSFS2024 detection (not tested!)[/li]
    [li][ I ] Improved Service Vehicles in GroundOps[/li]
    [/list]

    [i]0.8.3.7[/i]
    [list]
    [li][ B ] Bug fixes and stability improvements[/li]
    [/list]

    [i]0.8.3.6[/i]
    [list]
    [li][ I ] Improved DynFP Generator[/li]
    [li][ C ] Removed FSX and FSX:SE from Dropdown selection on startup[/li]
    [li][ B ] Fixed bug calculating some stuff on systems with "," as decimal seperator [/li]
    [/list]

    [i]0.8.3.4[/i]
    [list]
    [li][ C ]Added logos back to the timetable view[/li]
    [li][ B ] Fixed an issue with DynFP files not loading[/li]
    [/list]

    [i]0.8.3.3[/i]
    [list]
    [li][ I ]Updated to latest DynFP format[/li]
    [li][ B ] Several smaller bug fixes[/li]
    [/list]

    [i]0.8.3.1[/i]
    [list]
    [li][ F ] Added Ramp-Agent and Ramp Workers (MSFS only)[/li]
    [li][ F ] Added Pilot Preflight Walkaround (MSFS only - Model is a RampWorker, since there is no working Pilot-Model)[/li]
    [li][ I ] Improved Traffic Limiter and added it to the Status-Page[/li]
    [li][ I ] Improved performance and stability[/li]
    [li][ B ] Fixed CTDs caused by faulty airport data[/li]
    [/list]

    [i]0.8.1.0[/i]
    [list]
    [li][ F ] Added DynGA support[/li]
    [li][ F ] Added Interactive Point logic for cargo doors[/li]
    [li][ F ] Added Live Weather Support in MSFS[/li]
    [li][ F ] Added function to override default MSFS Enroute Airspeed[/li]
    [li][ I ] Reworked Map Layout[/li]
    [li][ I ] Improved turnaround logic; Added multiple bus-services for bigger airplanes[/li]
    [li][ I ] Improved calculation for ground service vehicles when using reduced parking spot sizes[/li]
    [li][ B ] Fixed issue with offset of vehicles at some airports[/li]
    [/list]


    [i]0.7.5.2[/i]
    [list]
    [li][ I ] Improved CargoLoader logic in MSFS[/li]
    [/list]

    [i]0.7.5.1[/i]
    [list]
    [li][ B ] Fixed issues with strange airplane movement in P3D[/li]
    [/list]

    [i]0.7.5.0[/i]
    [list]
    [li][ F ] Added new Interactive Point logic (MSFS only)[/li]
    [li][ B ] Fixed issue with offset of vehicles at some airports[/li]
    [/list]

    [i]0.7.4.0[/i]
    [list]
    [li][ B ] Fixed issues with P3Dv6[/li]
    [li][ B ] Fixed several smaller bugs[/li]
    [/list]

    [i]0.7.3.6[/i]
    [list][li][ B ] Fixed non spawning enroute traffic with "," as decimal setting[/li][/list]

    [i]0.7.3.5[/i]
    [list][li][ B ] Fixed a CTD at airports without vehicle-path network[/li][/list]

    [i]0.7.3.4[/i]
    [list][li][ F ] Added new Ground Service Vehicles[/li]
    [li][ F ] Added SID support for departing AI traffic (MSFS only)[/li]
    [li][ F ] Added support for new AIGFPv2 file format (currently not used within AIGTC)[/li]
    [li][ I ] Improved Traffic Limiter[/li]
    [li][ I ] Improved spawn logic for Ground Vehicles (they will now spawn at parked airplanes now as well)[/li]
    [li][ C ] Adjusted workarounds for AI fixes in MSFS SU13 (MSFS only)[/li]
    [li][ C ] Service times of Ground Services are depening on the airplane size[/li]
    [li][ B ] Stability updates[/li][/list]

    Known issues:
    - ICAO in Traffic Limiter needs to be written in capital letters for now

    [i]0.7.2.0[/i]
    [list]
    [li][ I ] Improved Stability[/li]
    [/list]

    [i]0.7.1.0[/i]
    [list]
    [li][ F ] Added new Ground Services for MSFS (CrewBus, Supervisor, CargoLoader)[/li]
    [li][ I ] Improved User Interface[/li]
    [li][ C ] Made changes required for MSFS SU12[/li]
    [li][ C ] Several Bug fiuxes for MSFS and P3D[/li]
    [/list]


    [i]0.6.1.2[/i]
    [list]
    [li][ B ] Fixes issues with non spawning Airplanes in P3D[/li]
    [/list]

    [i]0.6.1.1[/i]
    [list]
    [li][ B ] Fixes issues with non departing Airplanes in P3D[/li]
    [/list]

    [i]0.6.1.0[/i]
    [list]
    [li][ F ] Added auto-detection for OCI directory[/li]
    [li][ I ] Improved logic for ground airport vehicles[/li]
    [li][ C ] Changes to the UI for future updates[/li]
    [/list]

    [i]0.6.0.23[/i]
    [list]
    [li][ I ] Improved logic for sending out catering trucks[/li]
    [li][ B ] Fixed issue for Win11 users when selecting the OCI directory[/li]
    [/list]

    [i]0.6.0.22[/i]
    [list]
    [li][ F ] Added first version of Workaround for STAR Altitude Issue (since SU11)[/li]
    [/list]

    [i]0.6.0.21[/i]
    [list]
    [li][ B ] Fixed an issue when using "," as decimal separator[/li]
    [/list]

    [i]0.6.0.20[/i]
    [list]
    [li][ F ] Added new UI[/li]
    [li][ F ] Added new Airport Services[/li]
    [/list]

    [i]0.5.1.6[/i]
    [list]
    [li][ F ] Added backend support for new AIGFP waypoint-operation (Air2Air-Refueling)[/li]
    [li][B] Fixed P3D SimConnect issue[/lli][/li]
    [/list]

    [i]0.5.1.5[/i]
    [list]
    [li][ I ] Improved workaround for spawning altitude bug (MSFS only)[/li]
    [/list]

    [i]0.5.1.4[/i]
    [list]
    [li][ F ] Added first version of a workaround for spawning altitude bug (MSFS only)[/li]
    [/list]

    [i]0.5.1.3[/i]
    [list]
    [li][ B ] Fixed autostart issue for P3D users[/li]
    [/list]

    [i]0.5.1.2[/i]
    [list]
    [li][ C ] Changed to SU10 SimConnect[/li]
    [/list]

    [i]0.5.1.1[/i]
    [list]
    [li][ I ] Improved MSFS detection method[/li]
    [/list]

    [i]0.5.1.0[/i]
    [list]
    [li][ F ] Added new Workarounds for MSFS AI Traffic (SU9 compatibility)[/li]
    [li][ I ] Improved stability[/li]
    [/list]

    [i]0.5.0.29[/i]
    [list]
    [li][ I ] Improved auto-updater[/li]
    [/list]

    [i]0.5.0.28[/i]
    [list]
    [li][ C ] Shifted to new AWS server[/li]
    [/list]

    [i]0.5.0.27[/i]
    [list]
    [li][ C ] Shifted to backup server[/li]
    [li][ R ] Removed online AI fix (MSFS only)[/li]
    [/list]

    [i]0.5.0.24[/i]
    [list]
    [li][ F ] Added Network support (see Manual)[/li]
    [li][ I ] Improved WCF Service (stability and added new data)[/li]
    [li][ I ] Improved detection of MSFS Version on some systems[/li]
    [/list]

    [i]0.5.0.21[/i]
    [list]
    [li][ F ] Added Go-Around Workaround for AIGTC based AI[/li]
    [li][ I ] Improved performance and stability[/li]
    [/list]

    [i]0.5.0.19[/i]
    [list]
    [li][ I ] Improved AI Helicopter handling in P3D[/li]
    [li][ I ] Improved performance[/li]
    [/list]

    [i]0.5.0.4[/i]
    [list]
    [li][ F ] Added MSFS support[/li]
    [/list]

    [i]0.4.1.1[/i]
    [list]
    [li][ I ] Improved loading times[/li]
    [li][ B ] Fixed WCF function for removing an AIGFP SimObject[/li]
    [/list]

    [i]0.4.1.0[/i]
    [list]
    [li][ F ] Added delay management for AIGFP based traffic[/li]
    [li][ F ] Added spotter mode[/li]
    [li][ F ] Added ground traffic for airports (vehicles)[/li]
    [li][ C ] Added new UI[/li]
    [li][ I ] Improved WCF integration[/li]
    [li][ B ] Overall bug fixes[/li]
    [/list]

    [i]0.3.3.11[/i]
    [list]
    [li][ B ] Fixed Missing traffic injection[/li]
    [/list]

    [i]0.3.3.10[/i]
    [list]
    [li][ B ] Fixed OOM on startup[/li]
    [/list]

    [i]0.3.3.9[/i]
    [list]
    [li][ F ] Added support for water drops[/li]
    [li][ F ] Added support for air drops[/li]
    [li][ B ] General fixes in the backend core files (AIGCommon)[/li]
    [/list]

    [i]0.3.3.8[/i]
    [list]
    [li][ B ] Fixed error in Sector-Crossing[/li]
    [/list]

    [i]0.3.3.7[/i]
    [list]
    [li][ I ] Improved spawing calculations for airplanes. this will result in less failed creations[/li]
    [li][ I ] Improved spawing calculations for helicopters. Helicopters can now spawn inflight [/li]
    [li][ B ] Fixed Sim CTD in EGCC on Friday 13:00 local[/li]
    [li][ B ] Fixed Sim CTD in Burbank on Sunday 16:00 local[/li]
    [/list]

    [i]0.3.3.6[/i]
    [list]
    [li][ I ] Reduced RAM usage[/li]
    [/list]

    [i]0.3.3.5[/i]
    [list]
    [li][ I ] Improved spawning logic[/li]
    [/list]

    [i]0.3.3.4[/i]
    [list]
    [li][ F ] Saved last Window position, incl. minimized/maximized for next startup (only main window)[/li]
    [li][ B ] Fixed CTD when clicking "-"/"+" when no observer was created.[/li]
    [li][ B ] Fixed spawning error, when chaning location in Sim to a location outside the current reality bubble[/li]
    [/list]

    [i]0.3.3.3[/i]
    [list]
    [li][ B ] Fixed build error[/li]
    [/list]

    [i]0.3.3.2[/i]
    [list]
    [li][ I ] Reduced calls to SimConnect-Interface[/li]
    [/list]

    [i]0.3.3.1[/i]
    [list]
    [li][ B ] Fixed spawn Exception[/li]
    [/list]

    [i]0.3.3.0[/i]
    [list]
    [li][ I ] Adjusted AIGTCs AI Grid for AIGFP to the FS Grid-System -> less RAM usage[/li]
    [li][ I ] Reworked Helicopter AI System for future flightplans[/li]
    [li][ B ] Fixed cause for a possible CTD while running AIGTC[/li]
    [/list]

    [i]0.3.2.1[/i]
    [list]
    [li][ F ] Autoclose on disconnect[/li]
    [li][ B ] Bug fixed that was found in latest AIM that could cause CTD on startup[/li]
    [/list]

    [i]0.3.2.0[/i]
    [list]
    [li][ F ]Added autostart in combination with Prepar3D (Addon will be added after you started AIGTC for the first time)[/li]
    [li][ F ]Addded autoconnect[/li]
    [li][ F ]Enabled autoinjection of AIGTC[/li]
    [li][ B ]Bugfixes[/li]
    [/list]

    [i]0.3.1.3[/i]
    [list]
    [li][ I ]Improved AI Spawning in flight[/li]
    [li][ I ]Improved UI[/li]
    [li][ B ]Smaller Bug fixes for CTDs[/li]
    [/list]

    [i]0.3.1.2[/i]
    [list]
    [li][ I ]Added new Logger[/li]
    [li][ I ]Improved AI Heli Spawning[/li]
    [/list]

    [i]0.3.1.1[/i]
    [list]
    [li][ B ]Fixed CTD when clicking +/- when no observation mode is active[/li]
    [/list]

    [i]0.3.1.0[/i]
    [list]
    [li][ F ] Basic Live-Map[/li]
    [li][ F ] AIGFP Traffic injection[/li]
    [li][ F ] AI Helicopter support[/li]
    [li][ F ] Dynamic Fuel[/li]
    [li][ F ] Exit handling[/li]
    [li][ F ] Flaps on Taxiout[/li]
    [/list]
    [/list]

    Kaiii3

    AIGTech has released the first buplic beta for AIG Traffic Controller (0.3.1) This version contains the first set of basic features and will be updated n a regular basis as we did already with AIGAIM during the Versions 0.8 and 0.9.

    The main features currently are:

    0.3.1.0

    • [ F ] Basic Live-Map
    • [ F ] AIGFP Traffic injection
    • [ F ] AI Helicopter support
    • [ F ] Dynamic Fuel
    • [ F ] Exit handling
    • [ F ] Flaps on Taxiout

    Kaiii3

    #2
    Version 0.3.1.1 is online

    0.3.1.1

    • [ B ]Fixed CTD when clicking +/- when no observation mode is active

    Kaiii3

    Version 0.3.1.2 is online

    0.3.1.2

    • [ I ]Added new Logger
    • [ I ]Improved AI Heli Spawning

    Kaiii3

    Version 0.3.1.3 is online

    0.3.1.3

    • [ I ]Improved AI Spawning in flight
    • [ I ]Improved UI
    • [ B ] Smaller Bug fixes for CTDs

    Kaiii3

    Version 0.3.2.0 is online

    0.3.2.0

    • [ F ]Added autostart in combination with Prepar3D (Addon will be added after you started AIGTC for the first time)
    • [ F ]Addded autoconnect
    • [ F ]Enabled autoinjection of AIGTC
    • [ B ]Bugfixes

    Kaiii3

    #6
    Version 0.3.2.1 is online

    0.3.2.1

    • [ F ] Autoclose on disconnect
    • [ B ] Bug fixed that was found in latest AIM that could cause CTD on startup

    Kaiii3

    Version 0.3.3.0 is online

    0.3.3.0[/li]

    • [ I ] Adjusted AIGTCs AI Grid for AIGFP to the FS Grid-System -> less RAM usage
    • [ I ] Reworked Helicopter AI System for future flightplans
    • [ B ] Fixed cause for a possible CTD while running AIGTC

    Kaiii3

    Version 0.3.3.1 is online

    0.3.3.1

    • [ B ] Fixed spawn Exception

    Kaiii3

    Version 0.3.3.2 is online

    0.3.3.2

    • [ I ] Reduced calls to SimConnect-Interface

    Kaiii3

    Version 0.3.3.3 is online

    0.3.3.3

    • [ B ] Fixed build error

    in case AIGTC does not update automatically, perform a manual update by downlaoding the ZIP file and replace all old files

    Kaiii3

    Version 0.3.3.4 is online

    0.3.3.4

    • [ F ] Saved last Window position, incl. minimized/maximized for next startup (only main window)
    • [ B ] Fixed CTD when clicking "-"/"+" when no observer was created.
    • [ B ] Fixed spawning error, when chaning location in Sim to a location outside the current reality bubble

    in case AIGTC does not update automatically, perform a manual update by downlaoding the ZIP file and replace all old files

    Kaiii3

    Version 0.3.3.5 is online

    0.3.3.5

    • [ I ] Improved spawning logic

    Kaiii3

    Version 0.3.3.6 is online

    0.3.3.6

    • [ I ] Reduced RAM usage

    Kaiii3

    Version 0.3.3.7 is online

    0.3.3.7

    • [ I ] Improved spawing calculations for airplanes. this will result in less failed creations
    • [ I ] Improved spawing calculations for helicopters. Helicopters can now spawn inflight
    • [ B ] Fixed Sim CTD in EGCC on Friday 13:00 local
    • [ B ] Fixed Sim CTD in Burbank on Sunday 16:00 local